I study Game Programming at PlaygroundSquad. With experience in C++ and C#, as well as experience developing games for the PlayStation 5, I have worked on various different types of projects. One of which was awarded the Swedish Game Awards New Talent Game of the Year and Best Visuals, as well as being nominated for Best Technology and Gamers Choice.
These are the game projects and personal projects I have worked on.
Second Game Project | Unreal Engine 5 | 9 Weeks | Blueprints
A puzzle-platformer with horror elements, set in an ancient temple built around light-driven exploration.
Specialisation | TenGine | 4 Weeks | C++
Implementation of a set of advanced collision shapes in PlaygroundSquads in-house engine.
First Game Project | TenGine | 6 Weeks | C++
An atmospheric puzzle platformer, set in a massive alien tunnel.
Move and rotate entire sections of your environment to craft your way forwards.
Personal Project | Unity 6 | 4 Weeks | C#
A local multiplayer demo with advanced Titanfall-style movement using a custom character controller.