Felix Tabar

I study Game Programming at PlaygroundSquad. With experience in C++ and C#, as well as experience developing games for the PlayStation 5, I have worked on various different types of projects. One of which was awarded the Swedish Game Awards New Talent Game of the Year and Best Visuals, as well as being nominated for Best Technology and Gamers Choice.

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My Work

These are the game projects and personal projects I have worked on.

Entropy

Entropy

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Entropy

Second Game Project | Unreal Engine 5 | 9 Weeks | Blueprints

A puzzle-platformer with horror elements, set in an ancient temple built around light-driven exploration.

Specialisation

Advanced Collision Detection

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Advanced Collision Detection

Specialisation | TenGine | 4 Weeks | C++

Implementation of a set of advanced collision shapes in PlaygroundSquads in-house engine.

Project Echo

Project Echo

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Project Echo

First Game Project | TenGine | 6 Weeks | C++

An atmospheric puzzle platformer, set in a massive alien tunnel.
Move and rotate entire sections of your environment to craft your way forwards.

Personal Project

Multiplayer Movement Demo

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Multiplayer Movement Demo

Personal Project | Unity 6 | 4 Weeks | C#

A local multiplayer demo with advanced Titanfall-style movement using a custom character controller.

Final Blaze

Final Blaze

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Final Blaze

Third Game Project | Unity 6 | 9 Weeks | C#

A fast-paced action-platformer, set inside a colossal industrial facility built to imprison you.